Monster Hunter World Hunting Monsters Again

5th Free Update—PS4: Version 6.00 / Xbox Ane: Version 6.0.0.0

『Monster Hunter: World and The Witcher 3: Wild Hunt are teaming upwards!

  • Play every bit Geralt of Rivia and take on a new special consignment! Continue a quest containing RPG elements from "The Witcher 3: Wild Chase," and solve mysteries as an expert monster slayer for hire!
  • The Witcher 3: Wild Hunt Collabo launch trailer

Required Infinite

PlayStation®4:Approximately 1.72 GB
Xbox Ane: Approximately 1.28 GB

Downloading this update will also utilize all previous updates for players who are updating the game for the commencement time. (PS4: About v.8 GB of gratuitous space required; Xbox One: About 8.44 GB of free infinite required.)

Special Assignment — Contract: Problem in the Aboriginal Woods

  • You'll need the help of the researchers and Geralt'southward witcher skills to solve this mystery. Venture into the Aboriginal Woods, and make use of the weapons and items the researchers have prepared for Geralt!

    The catastrophe of the quest volition depend on your progression through the side objectives! You tin can take on this quest every bit many times as you like, only try to solve all of the mysteries in one go!

- Past talking to the Smithy Apprentice, you lot'll be able to alter the Witcher's Silver Sword (sword & shield) to any other weapon type.

- Special consignment "Contract: Trouble in the Ancient Forest" is a unmarried player simply quest where y'all get to play every bit Geralt of Rivia.

Leshen, a monster from another globe, arrives in the New World!

Dwelling deep inside the woods, these creatures use their innate magic to control all flora and fauna within their territory.

Consummate the special assignment "Contract: Trouble in the Ancient Woods" to earn special rewards and equipment!

Complete the special consignment to earn a special detail and gesture, a new guild card background, too as poses and titles. You tin can too earn materials to craft the "Geralt α" full armor gear up and the "Witcher's Argent Sword" sword & shield! Furthermore, completing special objectives will earn yous a critical bounty that allows you to become the materials needed to craft the "Cursed Staff α" weapon, and the "Nekker α" full armor set for your Palico when completed!
If you manage to solve all of the mysteries in one become, you'll receive the "Wild Chase" title!

Major Additions and Changes

  • Regarding Guild Cards
    Certain poses and expressions cannot exist selected when using a total armor ready or layered armor related to the Horizon Zippo Dawn* or The Witcher 3: Wild Hunt collaborations.
    If you have these poses or expressions already selected, please note that they will revert back to the default "Crossed Arms" pose and "Expression 1" expression.

    Note: Expressions vi, 7, and 20 cannot be used in combination with the Aloy alpha total armor set, Aloy gamma full armor fix, or the Aloy layered armor. There are currently no poses that cannot be used related to the Horizon Zero Dawn collaboration. If you have the Aloy alpha full armor set up, etc., equipped, please check to meet if your guild card settings have been affected.*
    *PS4 only

  • New words have been added to the banned word list for Simplified Chinese. A feature has been added to let a thespian or Palico'southward name to be edited if information technology contains whatever word from the banned word list prior to update Ver. 6.00 (PS4) / Ver. 6.0.0.0 (Xbox I).

    If a squad proper noun contains a newly added banned word, the proper name will be replaced past asterisks, as squad names cannot be changed.

Player-related Issues Fixes

  • A bug has been fixed where a mantle's effect duration would count downwardly if the histrion had it equipped while in an idle land, or equipped with ane of the post-obit weapons drawn: Switch Axe (Sword Way), Charge Blade (Axe Mode), Light Bowgun, or Heavy Bowgun.
  • PS4 Users:
    A bug has been fixed that allowed players to utilize an detail unintentionally. When a weapon is drawn, players can either press Square two times to sheathe their weapon and swallow an item, or concur down Square in one case to practise both actions consecutively. However, if the Dash Settings are changed to allow running past using both the L3 and R1 buttons, players could employ an item unintentionally if they held down the L3 button while tapping the Square button. This has been stock-still so that tapping the Square button volition not consume an item if the histrion is belongings down a dash button.

    Note: This issue does not occur if Dash Settings are set to allow running using only the R1 button. If your Dash Settings are set to L3, this problems occurred when holding downward the R1 button and tapping the Square button, but has likewise been fixed.

  • Xbox One Users:
    A problems has been fixed that allowed players to use an item unintentionally. When a weapon is fatigued, players can either press the X button two times to sheathe their weapon and consume an detail, or hold down the X button one time to do both actions consecutively. All the same, if the Dash Settings are changed to allow running by using both the LS and RB buttons, players could use an item unintentionally if they held downwards the LS push button while tapping the X push button. This has been fixed so that tapping the X push will not consume an item if the player is holding down a nuance button.

    Note: This issue does not occur if Dash Settings are set to allow running using simply the RB push button. If your Dash Settings are set to LS, this problems occurred when holding downwardly the RB button and borer the X button, only has also been fixed.

  • A issues has been fixed that acquired the Speed Crawler effect to stop working properly after update Ver. five.21 (PS4) / 5.2.1.0 (Xbox One). It is now working as intended.

Dual Blades/Hammer/Hunting Horn/Insect Glaive/Light Bowgun/Heavy Bowgun

  • A bug has been fixed where a neutral set on would be performed when the player executed an attack with the left stick and the set on push while the player character was in the center of a turning animation.
    Yet, when the player grapheme performs a Charged Upswing or Charged Brutal Upswing when turning while charging power, the design of the assail adds move to the player move when the game determines that they are holding the left stick forrad. In this state of affairs, players can perform a neutral Charged Upswing if they input the attack fast enough, and is non considered a bug.

Switch Axe

  • A bug has been fixed where the harm bonus from the Assassin's Hood specialized tool only applied to the kickoff attack of the Switch Axe's Left Rising Slash in Sword mode instead of all iii attacks.

Charge Blade

  • A bug has been fixed where the visual and sound issue of the Condensed Element Slash would play during a Rising Slash when the player releases the Triangle button (Y push button on Xbox I) just earlier Condensed Chemical element Slash finishes charging.

Insect Glaive

  • A problems has been fixed where the Quick Sheath skill would not activate when sheathing the weapon while the Kinsect is flying.

Light Bowgun/Heavy Bowgun

  • A bug has been fixed where ammo listed with a Fast or Normal reload speed would not automatically reload when aiming the Calorie-free Bowgun or Heavy Bowgun and pressing Triangle (Y button on Xbox I) just after aiming the weapon. It has been fixed so that information technology automatically reloads like ammo with a Ho-hum or Very Slow reload speed.

Problems Fixes

  • An update in Ver. 5.20 (PS4) / Ver. v.2.0.0 (Xbox One) accidentally changed the effective sound range of some slinger ammo, making information technology hard to lure monsters. It has been changed back to the values from earlier Ver. 5.x (PS4) / Ver. v.i.0.0 (Xbox Ane).

    Slinger ammo that had smaller ranges
    - Scatternut
    - Wink Pod
    - Screamer Pod

    Slinger ammo that had larger ranges
    - Brightmoss

  • A issues has been stock-still where a monster would be lured to a role player'south position instead of the location where a slinger was fired during multiplayer quests.
  • A problems has been fixed on the Arch-tempered Kulve Taroth Kjárr weapons with the Critical Status skill, where the abnormal status values weren't corrected properly when a critical hitting landed.
  • A bug has been fixed on the Arch-tempered Kulve Taroth Kjárr weapons with the Critical Element skill, where the elemental attacks were corrected using both elemental impairment values and abnormal status values when a critical hit landed.
  • A issues has been stock-still that allowed those playing the Arch-tempered Kulve Taroth siege to receive siege rewards without breaking its horns, if they were online for over 8 hours and playing the siege at the 8-60 minutes mark.
  • A bug was fixed that caused the Kulve Taroth appraisal weapons to be sorted in a strange manner when sorting equipment via Weapon Tree. This issue afflicted Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade and Bow.
  • A bug has been fixed that would not let players skip the opening cutscene during the Fury of El Dorado quest because the data containing if players skipped the cutscene wasn't correctly delivered and procedure if it arrived before the cutscene started playing on someone'south machine.
  • A problems has been fixed where the position of the item used to command Palicoes was changed in the detail window and saved, but would be dissimilar once you went back to the game from the title screen.
  • A bug has been stock-still where the player would be discovered by Gastodon when hitting them with slinger ammo or shooting near them, even if the player is wearing the Ghillie Mantle or hiding in the bushes. Please note that even though this bug has been fixed, by design the actor will be discovered once again if the player is discovered so hides using the Ghillie Mantle or in the bushes and fires at the Gastodon.
  • This update likewise includes other modest issues fixes.

Localization-related Issues Fixes

English/French/Italian/German/Spanish/Russian/Brazilian Portuguese/Polish/Arabic

  • In all languages except for Asian languages, the Assassin's Hood specialized tool had 2 description text variations, but one of them failed to mention that damage to the monster would be increased.

    Previous clarification text:
    Increases movement speed and allows y'all to hide quicker. Lasts until you bargain damage to a monster caught unaware.

    New clarification text:
    Increases movement speed and allows you to hibernate quicker. Deals big damage to a monster caught unaware, then the effect ends.

Brazilian Portuguese

  • In Smoothen, the translation for the new Kjárr Hammer "Gyre" weapon differed from existing naming conventions, so it has been fixed.

    Previous name: Młot kjárra: Wir
    New proper noun:Młot kjárra „Uragaan"

    Delight annotation that this weapon has non disappeared, merely renamed.

Traditional and Simplified Chinese

  • A mistranslation of "roar" has been fixed in Traditional and Simplified Chinese.

    Previous translation: 咆嘯
    New translation: 咆哮

    Note: Both languages employ the same translation.

  • A mistranslation of "一括" in both Traditional and Simplified Chinese has been stock-still. The previous translation was used in the quest result, item swap and character edit screen and was translated equally "one fourth dimension" instead of "grouping".

    Previous translation: 一次
    New translation: 全部

    Annotation: Both languages apply the same translation.

Traditional Chinese

  • Duplicate gild card titles were found in Traditional Chinese, and so a number of translations have been updated.

    Japanese -> Previous translation (if applicative)-> New translation
    「人」 → 「人」 → 「中人」
    「マン」 → 「人」
    「ミー」 → 「我」 → 「自我」
    「わたし」 → 「我」
    「テオ」 → 「炎」 → 「炎王」
    「炎」 → 「炎」

    If y'all were using the 「人」「我」「炎」 guild bill of fare titles, they may have been changed without discover. Please double check your guild card info to see if you were afflicted.

  • Several Charge Blade attack names and condition translations were stock-still to be consistent with each other.

    Previous Translation: 高出力屬性解放斬
    New Translation: 高輸出屬性解放斬

    Previous Translation: 超高出力屬性解放斬
    New Translation: 超高輸出屬性解放斬

    Previous Translation: 高出力狀態
    New Translation: 高輸出狀態

  • The translation for 集會區域櫃檯小姐 has been changed to 集會區域接待員 in all applicable areas of the game.
  • The translation for "improver content" has been changed.stent with each other.

    修正前:優惠
    修正後:追加內容

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Source: https://www.monsterhunterworld.com/us/topics/update/

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